Channel: Unreal Engine
Category: Gaming
Tags: game enginegame devepic gamesue4unrealunreal enginegame development
Description: The fourth video in the six-part Slay Workflow series goes through the process of creating assets specifically for a real-time pipeline. The process starts with blocking out the model in Maya, and moves on to high-resolution sculpting in ZBrush. Next is a low-resolution version, with work on maps and textures in Substance Painter. To follow along, download the Slay project from the Unreal Engine Marketplace. unrealengine.com/marketplace/en-US/learn/slay-animation-sample